The two words that cemented Yu-Gi-Oh! as a global sensation!
The Infinite Forbidden was recently announced at the Yu-Gi-Oh! DUEL MONSTERS The Legend of Duelist QUARTER CENTURY Event held at the Tokyo Dome in Japan, returning the game to where it all began with a new strategy featuring the unstoppable Exodia!
By revealing all 5 pieces of Exodia from your hand or Deck, or having them on the field, you'll be able to Summon a brand-new “Exodia” Fusion Monster! It can't be destroyed by card effects and can add your current Life Points to its Attack Points every turn! This boost never wears off, so if your opponent somehow manages to survive Exodia's onslaught, they'll just face a stronger Exodia the turn after that! Through its mastery of ancient powers, this new Fusion Exodia can cancel 1 Spell or Trap activation of your choice, every turn, for free, AND it fetches an Exodia-themed Spell/Trap from your Deck each turn for YOU to use, also for free.
In Ancient Egypt, the Pharaoh and his priests fought with spiritual monsters, Summoning them forth from great stone tablets to strike down their foes! The Infinite Forbidden introduces a new theme that simulates this method of combat: First you place your “tablet” monster on the field as a Spell Card. Then, you infuse it with your life force (or Life Points in this case!) to Special Summon the card to the field as a monster! Each of these Summons is a Special Summon, so you can save your Normal Summon for something else!
If giving up your Life Points to fuel these monsters isn't your style, there's a special new Spell Card to give you a bit of Millennium Magic of your own – just reveal it from your hand and you don't have to pay any Life Points to Summon forth the monsters from their stones! And since revealing it doesn't get rid of it, you can do so over and over again. This Spell is also crucial because it's used to Summon the “Exodia” Fusion Monster!
The Infinite Forbidden contains 100 new cards in all, for a variety of strategies, new and old, including a brand-new World Premiere theme! It also continues the fun of the 25th anniversary celebration by including 25 Quarter Century Secret Rares, including 1 special card.
The Infinite Forbidden core booster set looks like this:
• 10 Secret Rares
• 14 Ultra Rares
• 26 Super Rares
• 50 Commons
(24 of these cards are also available as Quarter-Century Secret Rares and 1 special card is ONLY available as a Quarter-Century Secret Rare!)
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '