Choose your commander and overcome both friend and foe in this definitive multiplayer Magic format. Call forth Ranar and create a horde of spirits to do your bidding. Your spectral squadron swells every time you send a card into exile, which you'll be doing a lot.
In life, Ranar was an honored warrior who refused to abandon his post in the face of helplessness. Recognizing his bravery, the Valkyries named him the guardian of Istfell and tasked him to guard the gates of the spirit realm as a noble, unyielding soul.
• 100-card deck with 8 new cards • 1 Deck box • 10 double-sided token cards • 1 Life Wheel • 1 Strategy insert • 1 Reference card
Decklist:
COMMANDER: Ranar the Ever-Watchful
Creature (31) 1 Angel of Serenity 1 Hero of Bretagard 1 Stoic Farmer 1 Sage of the Beyond 1 Surtland Elementalist 1 Ethereal Valkyrie 1 Angel of Finality 1 Geist-Honored Monk 1 Restoration Angel 1 Sun Titan 1 Arcane Artisan 1 Inspired Sphinx 1 Brago, King Eternal 1 Cloudgoat Ranger 1 Evangel of Heliod 1 Flickerwisp 1 Goldnight Commander 1 Kor Cartographer 1 Wall of Omens 1 Mist Raven 1 Mulldrifter 1 Sea Gate Oracle 1 Whirler Rogue 1 Cloudblazer 1 Empyrean Eagle 1 Mistmeadow Witch 1 Soulherder 1 Thunderclap Wyvern 1 Burnished Hart 1 Meteor Golem 1 Vega, the Watcher
Sorcery (8) 1 Spectral Deluge 1 Tales of the Ancestors 1 Cleansing Nova 1 Storm Herd 1 Curse of the Swine 1 Windfall 1 Migratory Route 1 Ravenform
Instant (10) 1 Cosmic Intervention 1 Eerie Interlude 1 Synthetic Destiny 1 Momentary Blink 1 Return to Dust 1 Ghostly Flicker 1 Iron Verdict 1 Warhorn Blast 1 Behold the Multiverse 1 Saw It Coming
Artifact (9) 1 Arcane Signet 1 Azorius Signet 1 Commander's Sphere 1 Marble Diamond 1 Mind Stone 1 Sky Diamond 1 Sol Ring 1 Swiftfoot Boots 1 Replicating Ring
Enchantment (5) 1 Marshal's Anthem 1 Day of the Dragons 1 Banishing Light 1 Ghostly Prison 1 Niko Defies Destiny
Land (36) 1 Azorius Chancery 1 Azorius Guildgate 1 Command Tower 1 Cryptic Caves 1 Meandering River 1 Myriad Landscape 1 Opal Palace 1 Sejiri Refuge 1 Tranquil Cove 13 Plains 12 Island 1 Gates of Istfell 1 Glacial Floodplain
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '